Ovrdark Logo

VR Survival Horror

About OVRDARK

NoxNoctis LogoNoxNoctis Games|Unreal Engine 4|Jira|GitHub

OVRDARK: A Do Not Open Story is a VR survival horror game where you explore a haunted mansion, solve cryptic puzzles, and uncover a dark mystery—if fear doesn’t consume you first.

From the start of OVRDARK, I was responsible for defining game structures, implementing core mechanics, and setting up project management in Jira and GitHub. I led the PS5 VR porting, including all tasks related to builds, QA, patches, and managing the creation of both Steam and PS5 stores.

My Contributions

Game Development

  • Designed and implemented core gameplay mechanics and systems architecture, focusing on code scalability and maintainability by using SOLID.
  • Led the development and integration of VR features such as motion controller support, world interaction logic, and animation handling.
  • Handled the game’s technical aspects for PS5 porting, including SDK setup, build configuration, patching, and QA management.
  • Implemented and integrated FMOD into the game, coordinating sound design and system integration within Unreal Engine.

Project Management

  • Set up and maintained Jira for task management, milestone tracking, and team workflows, ensuring on-time delivery.
  • Managed the full development lifecycle for both Steam and PS5 platforms, including build uploads, version control, and patching.
  • Implemented efficient project workflows and ensured cross-functional team communication across developers, testers, and artists.
  • Responsible for maintaining development kits, including firmware updates, connectivity, and activation management.

Public Relations & Outreach

  • Initiated and led conversations with publishers to explore funding, distribution, and marketing opportunities for the game.
  • Represented OVRDARK at major industry events like GDC San Francisco and GDC Europe, conducting live demos and engaging with industry professionals.

Mentorship & Training

  • Mentored junior developers, guiding them through Unreal Engine workflows, coding standards, and best practices.
  • Provided technical leadership and support to team members, ensuring code quality and resolving issues during development.
  • Conducted training sessions for new hires on Unreal Engine and best practices for VR and game development.

Technical Setup & Problem Solving

  • Set up the project repository on GitHub, implementing best practices for version control and managing codebase integrity.
  • Solved complex technical issues related to build processes, game performance optimization, and integration with third-party tools.
  • Ensured smooth operation of the game development pipeline, from code commits to build deployments and bug fixes.