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ReleasedDec 2022 – May 2024· NoxNoctis

OVRDARK

VR Survival Horror

OVRDARK: A Do Not Open Story is a VR survival horror game where you explore a haunted mansion, solve cryptic puzzles, and uncover a dark mystery, if fear doesn't consume you first.

From the start of OVRDARK, I was responsible for defining game structures, implementing core mechanics, and setting up project management in Jira and GitHub. I led the PS5 VR porting, including all tasks related to builds, QA, patches, and managing the creation of both Steam and PS5 stores.

Built with

C++UE4VR

My Contributions

Game Development

  • Designed and implemented core gameplay mechanics and systems architecture, focusing on code scalability and maintainability using SOLID.
  • Led the development and integration of VR features: motion controller support, world interaction logic, and animation handling.
  • Handled the technical side of PS5 porting: SDK setup, build configuration, patching, and QA management.
  • Implemented and integrated FMOD into the game, coordinating sound design within Unreal Engine.

Project Management

  • Set up and maintained Jira for task management, milestone tracking, and team workflows.
  • Managed the full development lifecycle for both Steam and PS5, including build uploads, version control, and patching.
  • Kept cross-functional communication running smoothly between developers, testers, and artists.
  • Maintained development kits: firmware updates, connectivity, and activation management.

Public Relations & Outreach

  • Initiated and led conversations with publishers to explore funding, distribution, and marketing opportunities.
  • Represented OVRDARK at major industry events like GDC San Francisco and GDC Europe, running live demos for industry professionals.

Mentorship & Training

  • Mentored junior developers on Unreal Engine workflows, coding standards, and best practices.
  • Gave technical leadership and support to the team, keeping code quality high and unblocking issues.
  • Ran training sessions for new hires on Unreal Engine and VR development.

Technical Setup & Problem Solving

  • Set up the project repository on GitHub with proper version control practices.
  • Solved complex technical issues around build processes, performance, and third-party tool integration.
  • Kept the development pipeline running smoothly, from commits to build deployments and bug fixes.

Screenshots

Anthony Derossi, Game Programmer, Valencia, Spain

© 2026 Anthony Derossi.