Programmer. Founder. Shipping games.

Anthony Derossi

Game Programmer

Actively looking for opportunities

Scroll to see the games I've built with my own studio, and the ones I've shipped working with other teams.

0Released Titles
0Platforms Shipped
0Projects Built
0Biggest Team Led
Languages
C/C++C#
Engines
Unreal Engine 4/5Unity
Focus
Gameplay systemsVR (PC, Meta, Pico)Multiplayer & networkingProduction & tooling
01 / REEL

About Me

Anthony Derossi

Hey there! I'm Anthony

I'm a programmer currently based in Spain. I've built and shipped games for PC, PS4, PS5, PS5 VR2, Meta, and Pico VR. I've been at the helm of my own studio, BrokenQuill, leading a team of 7 people for three years.

Leading my own studio has pushed me to be resourceful and take ownership beyond just code: production, funding, and the people side too.

You'll often find me

  • Constantly building new projects
  • Pitching the project to publishers and investors
  • Mentoring newer developers!

Availability

Location

Valencia, Spain, open to relocating

Work mode

Open to remote, hybrid, or on-site

English

Advanced. Comfortable leading meetings and technical discussions

Spanish

Native

02 / REEL

BrokenQuill Studio

The studio I founded and run together with my team, one build at a time.

Founder & sole programmer at BrokenQuill

  • Founded BrokenQuill in April 2024
  • Sole programmer for a team of 7-8 (art, VFX, animation, audio)
  • Wearing every hat the studio needs: code, funding outreach, and event logistics
  • Leading the team is something I genuinely enjoy, not just a byproduct of founding it

Two earlier concepts, Elegy of Shadows and Road to Ashes, were cut before launch after we judged their scope and market fit weren't there. Better to stop early than sink years into the wrong bet.

03 / REEL

Contract & Team Work

Projects where I've taken on key responsibilities within someone else's team.

Programmer at NoxNoctis

  • Worked at NoxNoctis from May 2021 to May 2024
  • Core programmer on two shipped titles, from gameplay systems to PS5 and VR porting
  • Owned builds, QA, and store setup on Steam and PlayStation for both games
  • Acted as the main technical point of contact with publishers on both projects

Started out as an intern at NoxNoctis, programming gameplay systems for Mr. Wonderful Planet.

Toolkit

What I Work With

  • Comfortable with agile methodologies day to day
  • Lean on SOLID principles to keep codebases maintainable as a team grows
  • Production, tooling, and publisher pitching aren't just from running BrokenQuill: I picked them up earlier, working on OVRDARK at NoxNoctis, and kept building on them since
  • Also build VR, both for PC and for Meta Quest / Pico headsets

Languages

C/C++, C#

Version Control

Perforce, Git, Sourcetree

Project Management

Jira, Trello, Plane (app.plane.so)

Software

Photoshop, Blender, Android Studio

Engines

Unreal Engine 4/5, Unity

Want the full picture?

Grab my CV for the complete history, or reach out directly.

Anthony Derossi, Game Programmer, Valencia, Spain

© 2026 Anthony Derossi.