
A 6-player horror co-op game set in the dystopian Grimm City, where players work for the sinister NeuroCorp collecting "consciousness" from Neural Abled Bodies (NABs) while evading the city's dangerous dwellers, then head home between missions to customize their quarters.
I programmed everything the game required as a multiplayer Steam title: networking, gameplay systems, AI, and tooling, as founder and sole programmer at BrokenQuill. We launched a demo during Steam Next Fest and picked up almost 1,000 wishlists with zero marketing spend. Development is currently on standby after struggling to secure funding in a market saturated with similar co-op titles at the time.
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My Contributions
Full-Stack Game Programming
- Sole programmer responsible for every system in the game: multiplayer networking and replication, gameplay mechanics, enemy AI, and player progression/customization.
- Built and shipped a playable Steam Next Fest demo for up to 6 concurrent players.
- Set up and maintained the project's Steam integration, build pipeline, and version control on GitHub.
Community & Funding
- Grew a Discord community and social media presence around the Next Fest launch, reaching almost 1,000 wishlists with no marketing budget.
- Pitched the project to publishers and investors while searching for funding to continue development.