DO NOT OPEN is a first-person survival horror where you’re trapped in a twisted house, solving shifting puzzles while evading a terrifying presence—and time is not on your side
From the start of DO NOT OPEN, I focused on designing gameplay architecture, implementing core mechanics in Unreal Engine, and setting up pipelines with Jira and GitHub. I contributed to PS4 and PS5 VR porting, including build processes, QA workflows, patch delivery, and coordinating store setup across Steam and PlayStation platforms