04 / REEL

The Archive

My CV, always in sync with this site.

Download PDF

Anthony Derossi

Game Programmer

Summary

Game Programmer & Studio Founder | 6+ Years Experience

Versatile programmer with 2 shipped titles across PC, PlayStation, Meta, and Pico VR. Founder of BrokenQuill, leading a 7-person team for 3 years through full-cycle development.

  • Engineering: Hands-on experience in multiplatform and VR architecture.
  • Production: Full Agile workflow management (sprints, milestones, team coordination).
  • Business Operations: Complete studio management, including publisher & investor relations.

Experience

Founder & Sole Programmer · BrokenQuill

Apr 2024 – Present
  • Founded BrokenQuill in April 2024
  • Sole programmer for a team of 7-8 (art, VFX, animation, audio)
  • Wearing every hat the studio needs: code, funding outreach, and event logistics
  • Leading the team is something I genuinely enjoy, not just a byproduct of founding it

Programmer · NoxNoctis

May 2021 – May 2024
  • Worked at NoxNoctis from May 2021 to May 2024
  • Core programmer on two shipped titles, from gameplay systems to PS5 and VR porting
  • Owned builds, QA, and store setup on Steam and PlayStation for both games
  • Acted as the main technical point of contact with publishers on both projects

Shipped & Notable Projects

NeuroCorp

Apr 2025 - On Standby

Cyberpunk Horror Co-Op - PC

  • Multiplayer networking/replication, gameplay mechanics, enemy AI, player progression
  • Shipped a playable Steam Next Fest demo for up to 6 concurrent players
  • Set up Steam integration, build pipeline, and GitHub version control
  • Grew community to ~1,000 wishlists with zero marketing spend; pitched to publishers/investors

Fluffy Carnage

Nov 2024 - On Hold

Hack'n Slash Roguelite Action - PC

  • Led a 7-person team as Lead Programmer while managing event logistics
  • Coded core gameplay, enemy combat, and local 2-player co-op mechanics
  • Built UE5 enemy AI with EQS for spatial queries and multi-height behaviors
  • Integrated FMOD audio middleware and dynamic sound systems

OVRDARK

Dec 2022 – May 2024

VR Survival Horror - PS5, PC, Meta, Pico

  • Defined core gameplay architecture and mechanics (SOLID)
  • Led VR feature integration: motion controllers, world interaction, animation
  • Owned PS5 porting: SDK setup, builds, patching, QA
  • Represented the project at GDC San Francisco and GDC Europe
  • Mentored junior developers on Unreal Engine/VR workflows

Do Not Open

Aug 2021 - Nov 2022

Escape Room Horror — PS4, PS5, PC

  • Designed core gameplay, puzzle mechanics, and enemy AI behaviors (SOLID)
  • Handled PS4/PS5 porting, performance optimization, and console compliance
  • Maintained Jira/GitHub pipelines and served as main publisher tech liaison
  • Onboarded, mentored, and supported new developers joining the team

Mr. Wonderful Planet

May 2021 - Aug 2021

Mobile Casual Adventure — Android, iOS

  • Programmed gameplay systems: pick-up enhancers, 3D movement, environment interaction
  • Built the login system and in-app purchase (IAP) flow
  • Led development of the "Pang" minigame end-to-end
  • Refactored legacy code for maintainability

Skills & Toolkit

Languages: C/C++, C#

Engines: Unreal Engine 4/5, Unity

Focus: Gameplay systems, VR (PC, Meta, Pico), Multiplayer & networking, Production & tooling

Languages: C/C++, C#

Version Control: Perforce, Git, Sourcetree

Project Management: Jira, Trello, Plane (app.plane.so)

Software: Photoshop, Blender, Android Studio

Engines: Unreal Engine 4/5, Unity

Availability & Languages

Location: Valencia, Spain, open to relocating

Work mode: Open to remote, hybrid, or on-site

English: Advanced. Comfortable leading meetings and technical discussions

Spanish: Native

Anthony Derossi, Game Programmer, Valencia, Spain

© 2026 Anthony Derossi.